local ReplicatedStorage = game:GetService("ReplicatedStorage") local textLabel = script.Parent local homeScore = ReplicatedStorage:WaitForChild("HomeScore") local awayScore = ReplicatedStorage:WaitForChild("PROBLEM1") local function updateScoreText() textLabel.Text = PROBLEM2.Value .. " : " .. awayScore.Value end -- Update when either score changes homeScore.Changed:PROBLEM3(updateScoreText) awayScore.Changed:Connect(updateScoreText) -- Set initial value updateScoreText()
save